![]() Lowering it too much would cause other severe issues like SPS, jitter and dysfunctional audio. Increasing the speed of emulation to a point. Use case scenarios for reducing the PSP CPU Speed:-ġ. ![]() Game runs very solid except for the occasional black out of out of map areas in battle (easily fixed by rotating map back and forth). Rectifying remaining GE timing issues in certain games that errorneously set them to 20 FPS internally. I believe I looked up best settings for fft and use those. Preventing internal FPS slowdown in graphically intensive situations with certain games that even the original PSP had trouble with.Ģ. Use case scenarios for increasing the CPU Speed:-ġ. Emulated PSP CPU Speed UP -> Internal FPS UP (or sustained, especially if originally the PSP itself couldn't cope with the demands and was having slowdowns) -> Speed (VPS) DOWN (since demands on the host device is now UP)Įmulated PSP CPU Cpeed DOWN (to a certain threshold) -> Internal FPS DOWN (or sustained) -> Speed (VPS) UP (as the demands on the host device goes down) ![]()
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